Open or closed left hand (swappable)
Made from scratch
Sculpted in Castilene (hard)
Molded in Smooth-On Silicone Rubbers
Cast in Smooth-On Urethane Resins
Painted with Tamiya Acrylic paints
15 Revolver Joints from Revoltech (various sizes)
WIP can be seen here: [link]
Note: This is a fan made kit
Samus is property of Nintendo
and the hips are a tad bit far spread
i have figma link and samus
also how do your arms attach is there a joint going from the chest to the shoulderpad, then the arm attaches to the bottom of the shoulderpad? i've been trying to figure that out on your bigger figure for a week now. also while im asking i saw you said the black between the joints on the bigger figure was molded rubber. can you be more specific. did you buy it somewhere?
that did you use to make the joints
please keep it up, your work really inspires me
you sellin it?
but they ran out of the joints I need
Maybe they'll have what you'll need.
So when you started showing your joints and stuff, I was immediately interested.
And I dunno, I can't seem to find any of the joints on the site. Just models.
Using various methods involving silicone molds and resin. You can go to Smoothon.com to check out the materials that I used and see videos on how it's done.
The best Samus figure I have never seen before!
And Link would be awesome. Mario too. Both of those have gotten figures before, like Samus has, but also like Samus they haven't been very good figures.
Yes I made it myself. Link is on my "to do" list
I do have a test sculpt of Ridley's head. I think it's somewhere in my gallery. I think it's way too big though. The complete figure at that scale would be about 4 feet long!
Supplies come from all over. I mainly use Smooth-On products for molding and casting. Tools I've acquired over the years. Clay came from www.sculpt.com .
As others have said, you made her neck too long, but I assume you did that to give her head better range of movement. Of course you know Samus's neck sinks below into her red upper chest area, it's not level with it. It's a minor complaint, nevertheless.
My other beef is your decision to put her arms right below her shoulderpads. I'm sure you've seen this image: [link] but you may want to study it pretty closely to come up with a way to give her shoulders and arms a good range of motion without ruining her silhouette. I would assume this would require two ball-and-socket joints; one for her arms connected to her body, and one for her shoulderpads. But maybe the shoulderpads only need a half-ball and socket since they clearly have limited movement. This figure definitely seems to have more range of movement than your previous figure, but I'm not sure you made the best decision on where to place them.
Everything else looks really beautiful. Whoever buys this will surely not be disappointed. C'mon Nintendo, time to make a new one already!
I can see about lowering the head a bit. Yes you are right, I made it like that for movement. The shoulders... that's the best I could come up with for the movement that I wanted and with the joints I used. I'm constantly trying to think of new ways to do the shoulders. They are just such a pain to work around